[Home ] [Archive]   [ فارسی ]  
:: Main :: About :: Current Issue :: Archive :: Search :: Submit :: Contact ::
Main Menu
Home::
Journal Information::
Articles archive::
For Authors::
Publication Ethics::
Editorial policy::
Contact us::
Site Facilities::
Reviewe::
::
Citation Impact
..
Search in website

Advanced Search
..
Receive site information
Enter your Email in the following box to receive the site news and information.
..
COPE Membership

AWT IMAGE

..
Creative Commons Licence
..
Open access
..
:: Volume 2, Issue 4 (March 2015) ::
Iran J Health Educ Health Promot 2015, 2(4): 303-311 Back to browse issues page
Determining the Theory of Planned Behavior’s Predictive Power on Adolescents’ Dependence on Computer Games
Ali Vafaeenajar , Maryam Masihabadi , Mehdi Moshki , Hosein Ebrahimipour , Hadi Tehrani , Habibollah Esmaily , Mitra Dogonchi *
Abstract:   (11832 Views)

Background and objective: The most important psychological-social effect of computer games is their dependence and this can not only lead to financial problems, but can also lead to the appearance of some problems in school and in social communications with other people throughout life. Thus, the present study was done with the aim of determining the predictive power of the theory of planned behavior upon dependence to computer games among teenagers.
Methods: In this descriptive-analytical study 300 teenagers referring to affiliated playing clubs that were diagnosed, in the first stage of the study to be depended on computer games, were randomly selected. Data were collected through a researcher-made questionnaire consistent with the theory of planned behavior constructs and adolescents Gaming Dependence Questionnaire (GAS). The data were analyzed using t tests, regression, Mann-Whitney, chi-square test.
Results: Median age of participants was 15. Regression results showed that the perceived of behavioral control (p<0.001), attitude (p<0.001) had predictable insight. And prognosticated consciousness of game dependence and that they intended to use games. Among the demographic variables, age, type of admission to clubs played, the number of hours of play during the week and the time referring to playing clubs, 96% of the variance in gaming dependency predictions was for their target population.
Conclusion: The theory of planned behavior could predict the bulk of computer games. The results suggest that the use of the theory of planned behavior, focusing on attitudes and perceived behavioral control in educational interventions, can bring effective results.
Paper Type: Research Article.

Keywords: Dependence on computer games, Theory of planned behavior, Adolescents, Kashmar.
Full-Text [PDF 488 kb]   |   Full Text (HTML)   (6421 Downloads)    
Type of Study: Research |
Received: 2014/12/1 | Accepted: 2015/03/13
Send email to the article author

Add your comments about this article
Your username or Email:

CAPTCHA


XML   Persian Abstract   Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Vafaeenajar A, Masihabadi M, Moshki M, Ebrahimipour H, Tehrani H, Esmaily H et al . Determining the Theory of Planned Behavior’s Predictive Power on Adolescents’ Dependence on Computer Games . Iran J Health Educ Health Promot 2015; 2 (4) :303-311
URL: http://journal.ihepsa.ir/article-1-223-en.html


Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Volume 2, Issue 4 (March 2015) Back to browse issues page
فصلنامه آموزش بهداشت و ارتقاء سلامت ایران Iranian Journal of Health Education and Health Promotion
Persian site map - English site map - Created in 0.06 seconds with 44 queries by YEKTAWEB 4660